# V1.4.2 - 22nd September - release notes

출처: https://homepit.gg/posts/31
작성자: 관리자
작성일: 2026-09-22

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### **Game Updates**

**Championships - Online**

- 

Added support for bespoke online championships available to non-RC subscribers for limited time events - more details at a later date[/*]

- 

Fixed carbon fibre image shown in the car setup screen when loading into an online championship practice with a custom livery[/*]

- 

Fixed online championship timeslots not following the timezone set in the game[/*]

- 

Fixed point reductions from protests take away more points than intended[/*]

- 

Fixed previous online championship events all showing with: No Class, No Car, No Position, -1 points[/*]

- 

Fixed some issues with being unable to register custom liveries to championships[/*]

- 

Fixed upcoming online championship card's spacing[/*]

- 

Fixed USA flag missing stars on events[/*]

**Custom Liveries**

- 

Fixed carbon fibre image shown in the car setup screen when loading into an online championship practice with a custom livery[/*]

- 

Fixed custom livery not loading when joining a team event practice server when you're not the user who registered the lineup[/*]

**Co-op**

- 

Fixed stint review screen time remaining stuck at 0h00m[/*]

**Driver Badges**

- 

Fixed error pop-up when trying to change driver badge when having the "Good Driver" badge[/*]

**Driver Swaps - Engineer**

- 

Added penalty options to engineer pit menu[/*]

- 

Fixed damage not appearing on engineer menu until the driver changes an option on the MFD[/*]

- 

Fixed engineer damage repair options appearing as a number[/*]

**Easy Anti Cheat**

- 

Blocked online mode when EAC ProductID is invalid[/*]

**Engine & Tech**

- 

Fixed some threading issues with shared memory[/*]

**Gameplay**

- 

Fixed AI turning to the right then left when leaving the pit lane instead of going straight[/*]

- 

Fixed an occasional crash relating to car position on track[/*]

- 

Fixed engine auto starting in the pit lane for users with auto engine start disabled[/*]

- 

Fixed fuel target system failing to function correctly sometimes after pit stops[/*]

- 

Fixed issues with flag stations not assigning to the correct area of the circuit resulting in inconsistent flag behaviour on track[/*]

- 

Fixed preparing car element is not shown when session starting soon is displayed.[/*]

- 

Fixed unintended collisions when cars are being moved into place during pit stops[/*]

- 

Fixed VE being used during formation lap, when the race finishes and during pit lane[/*]

- 

Fixed yellow flag appearing on screen when session timer reaches zero and player hasn't crossed the finish line[/*]

- 

Improved fuel estimates by not including the formation lap or pit laps in fuel averages[/*]

- 

Reduce start driving timer to 3 seconds[/*]

- 

Reduced the distance yellows stay after an incident[/*]

- 

Relaxed pit box penalties when you are extremely close to your pit box[/*]

- 

Removed paddock only driving line option[/*]

- 

Revised pitlane driving penalties[/*]

**Graphics**

- 

Fixed changing cars mirror parameters causing mirrors to become out of alignment[/*]

- 

Fixed occasional occurrence of cars becoming invisible when they are close to the player[/*]

- 

Fixed undercar shadows being too bright[/*]

- 

Optimization to night lighting, bringing performance gains on tracks with a lot of nightlights[/*]

**Hosted Servers**

- 

Fixed hosted servers showing 0 players even if users are on the server[/*]

- 

Fixed load vehicles key not working when joined to a hosted server as spectator only[/*]

- 

Fixed progression bar displaying the practice session as almost complete when it isn't even halfway through.[/*]

**HUD**

- 

Fixed hiding the HUD losing what page of MFD you're on[/*]

- 

Fixed not being able to select no change when running 4 wet tyres[/*]

- 

Fixed virtual mirror becoming distored after changing graphics settings[/*]

- 

Reduced strategy panel to 3 lines to prevent overlap on Race Watch screen[/*]

**Input**

- 

Fixed sticky inputs from keyboard when game focus changes[/*]

- 

Fixed UI mouse click control bind not working[/*]

**Limited Tyre Rules**

- 

Add Tyre Inventory Logging each time tyre selections are changed[/*]

- 

Fixed tyre selection not allowing the user to swap from mixed tyres when less than 4 tyres remain[/*]

**Localisation**

- 

Added and updated translations[/*]

- 

Fixed clipping session start text in French[/*]

- 

Fixed incorrect timing localisation on HUD in Japanese[/*]

- 

Fixed missing localisation on Online Event Type[/*]

**Online**

- 

Fixed a rare situation where a Driver could receive a False DNF after finishing an online event[/*]

- 

Fixed some crashes around loading temp cars in hosted lobbies or practice servers[/*]

- 

Fixed weather forecast not showing in the UI when you are a spectator or not in control of your car[/*]

- 

Updated brake duct pit and setup options to follow fixed setup brake bias availability configuration[/*]

**Protests**

- 

Fixed being able to submit reports more than 24h after an event.[/*]

**RaceControl**

- 

Fixed slow performance with large events in the online event overview screen[/*]

- 

Fixed unable to join an entry list server without the lobby code[/*]

**Race Starts**

- 

Fixed a rare DQ for "Failed to drive formation lap" while driving on the formation lap[/*]

- 

Fixed pit limiter not being automatically enabled during rolling start that start in the pit lane such as at Daytona[/*]

**Race Watch Screen**

- 

Fixed stint data showing the wrong driver initials after rejoining a race session[/*]

- 

Implemented updated camera menu[/*]

**Race Weekend**

- 

Added season select for ELMS 2026[/*]

- 

Fixed track selection when switching between championships with different tracks available[/*]

**Replay**

- 

Fixed selecting an incident whilst watching live not playing the incident[/*]

- 

Fixed the Safety car sometimes not appearing in replays[/*]

- 

Updated camera select menu[/*]

**Save & Load**

- 

Fixed wrong car classes being displayed in the starting grid when loading a Race Weekend save[/*]

**Teams - RaceControl**

- 

Fixed entering a practice server with the wrong car when multiple lineups for the same team are registered for the event[/*]

- 

Fixed misaligned driver drop downs in team event results[/*]

- 

Fixed team lineup nationality flags not rendering correctly[/*]

- 

Fixed transferring team ownership resulting in no team owner[/*]

**Track Limits**

- 

Fixed a game crash when joining a session when in the previous session you were off track in the pit lane[/*]

- 

Improved track limits boundary detection. We now project curvature helping to fix detection in tight turns and added per wheel detection.[/*]

**User Interface**

- 

Fixed car select background formatting error[/*]

- 

Fixed clipping text on second special event[/*]

- 

Fixed daily race leaderboards not showing all cars[/*]

- 

Fixed filtering event leaderboard by car class[/*]

- 

Fixed misaligned Paul Ricard layouts on Event Cards[/*]

- 

Fixed selecting a driver that's used a joker causing the icon to disappear under the white highlight[/*]

- 

Fixed UI refreshing completely on some pages every few minutes[/*]

- 

Fixed using all jokers displaying a "New Joker in -X Races" message in the burger menu[/*]

- 

Made loading screen logo progress angle match the logo angle[/*]

- 

Prevented the thumbnails in the track selection screen from getting too small and added a scrollbar when required[/*]
[p align="start"] 

### **Track Updates**

- 

Reviewed track limits on all tracks to ensure accurate detection per wheel[/*]

**Bahrain**

- 

Fixed a bump off track on the inside after T13[/*]
- 

Fixed a terrain gap between T4 and T5[/*]

**Circuit de la Sarthe**

- 

Added missing flag stations in sector 1[/*]
- 

Fixed missing collisions at marshal access point before Goodyear bridge chicane[/*]
- 

Fixed missing collisions when exploring the entry to the Bugatti circuit[/*]

**Daytona**

- 

Fixed incorrect real road profile[/*]
- 

Fixed missing rear armco collision outside T2 exit[/*]
- 

Fixed some objects popping in on back straight[/*]
- 

Improved AI behaviour at the start of races reducing the chances of crashes[/*]
- 

Removed white background on S397 logos on the road[/*]
- 

Updated tent assets to latest specification assets[/*]

**Fuji**

- 

Fixed incorrect mapping on start finish gantry[/*]

**Imola**

- 

Fixed a terrain gap at exit of Acque Minerali[/*]
- 

Fixed building popping in behind trees after Variente Alta[/*]
- 

Fixed pit entry tyre barrier texture alignment[/*]
- 

Fixed power cables popping in after Acque Minerali[/*]

**Laguna Seca**

- 

Fixed a smoothing issue on green run off at final turn[/*]

**Monza**

- 

Added missing Rolex clock hands[/*]
- 

Fixed starter marshal flag being visible on the circuit after finishing the race under the marshal platform.[/*]
- 

Improved emissive and ambient occlusion maps on Pit Building[/*]
- 

Relaxed track limits for first pit box[/*]
- 

Updated glass material on pit building[/*]

**Silverstone**

- 

Fixed a smoothing error in the gravel outside Stowe[/*]
- 

Fixed setup folder to point to "Silverstone" for all layouts[/*]
- 

Fixed track limits warning is displayed approaching the first corner after leaving the pits on National layout[/*]

**Spa-Francorchamps**

- 

Fixed floating pit box Lines in the pit lane[/*]
[p align="start"] 

### **Car Updates**

- 

BOP: Adjustments to all tracks, including Hypercar stint length reduction at COTA. Full details available in separate BOP document[/*]
- 

Extended upper optimum temperature range of GT3 brake pad compound[/*]

- 

Refinements to LMP3 brake torque and engine braking[/*]

- 

Removed Hard tyre compound from Hypercars at Daytona[/*]

- 

Removed Hard tyre compound from Hypercars at Laguna Seca[/*]
- 

Updated Hypercar tyres to fix oscillation at Daytona. This is a first version of tyres that will be rolled out across all tracks soon.[/*]

**Alpine A424 LMDh**

- 

Alpine light issues[/*]
- 

Fixed artefacts on carbody mesh[/*]

**Aston Martin Vantage AMR LMGT3**

- 

Fixed strange reflections on steering wheel[/*]

**BMW M Hybrid V8 LMDh**

- 

Corrected template issues[/*]

**Cadillac V-Series.R LMDh**

- 

Fixed incorrect template for 2026 Cadillac included in game[/*]

**Chevrolet Corvette Z06 LMGT3.R**

- 

Fixed details on rear of car disappearing too early on lower graphics settings[/*]

**Ford Mustang LMGT3**

- 

Fixed issue with custom livery showing both position display types[/*]

**Genesis GMR-001 LMDh**

- 

Updated car name and description[/*]

**McLaren 720S LMGT3 Evo**

- 

Added ID lights to cars[/*]

**Mercedes AMG LMGT3**

- 

Corrected rear lights[/*]
- 

Fixed issue with windscreen when car receives damage[/*]

**Oreca 07 LMP2**

- 

Fixed floating headlight bolts on nose cam[/*]
- 

Fixed outer rear lights always being on[/*]
- 

Revised specular occlusion in cockpit[/*]

**Peugeot 9X8 LMH (w/Wing)**

- 

Added gurney flap to rear wing end fences[/*]

**Toyota TR010**

- 

Added Toyota TR010 Pitlights[/*]

---

> 이 글은 Steam 공식 공지 [V1.4.2 - 22nd September - release notes](https://store.steampowered.com/news/app/2399420/view/1844115010503652)를 한국어로 옮긴 것입니다. 원문 저작권은 Studio 397 / Motorsport Games에 있습니다.
