Game Updates
Championships - Online
Added support for bespoke online championships available to non-RC subscribers for limited time events - more details at a later date/*
Fixed carbon fibre image shown in the car setup screen when loading into an online championship practice with a custom livery/*
Fixed online championship timeslots not following the timezone set in the game/*
Fixed point reductions from protests take away more points than intended/*
Fixed previous online championship events all showing with: No Class, No Car, No Position, -1 points/*
Fixed some issues with being unable to register custom liveries to championships/*
Fixed upcoming online championship card's spacing/*
Fixed USA flag missing stars on events/*
Custom Liveries
Fixed carbon fibre image shown in the car setup screen when loading into an online championship practice with a custom livery/*
Fixed custom livery not loading when joining a team event practice server when you're not the user who registered the lineup/*
Co-op
Fixed stint review screen time remaining stuck at 0h00m/*
Driver Badges
Fixed error pop-up when trying to change driver badge when having the "Good Driver" badge/*
Driver Swaps - Engineer
Added penalty options to engineer pit menu/*
Fixed damage not appearing on engineer menu until the driver changes an option on the MFD/*
Fixed engineer damage repair options appearing as a number/*
Easy Anti Cheat
Blocked online mode when EAC ProductID is invalid/*
Engine & Tech
Fixed some threading issues with shared memory/*
Gameplay
Fixed AI turning to the right then left when leaving the pit lane instead of going straight/*
Fixed an occasional crash relating to car position on track/*
Fixed engine auto starting in the pit lane for users with auto engine start disabled/*
Fixed fuel target system failing to function correctly sometimes after pit stops/*
Fixed issues with flag stations not assigning to the correct area of the circuit resulting in inconsistent flag behaviour on track/*
Fixed preparing car element is not shown when session starting soon is displayed./*
Fixed unintended collisions when cars are being moved into place during pit stops/*
Fixed VE being used during formation lap, when the race finishes and during pit lane/*
Fixed yellow flag appearing on screen when session timer reaches zero and player hasn't crossed the finish line/*
Improved fuel estimates by not including the formation lap or pit laps in fuel averages/*
Reduce start driving timer to 3 seconds/*
Reduced the distance yellows stay after an incident/*
Relaxed pit box penalties when you are extremely close to your pit box/*
Removed paddock only driving line option/*
Revised pitlane driving penalties/*
Graphics
Fixed changing cars mirror parameters causing mirrors to become out of alignment/*
Fixed occasional occurrence of cars becoming invisible when they are close to the player/*
Fixed undercar shadows being too bright/*
Optimization to night lighting, bringing performance gains on tracks with a lot of nightlights/*
Hosted Servers
Fixed hosted servers showing 0 players even if users are on the server/*
Fixed load vehicles key not working when joined to a hosted server as spectator only/*
Fixed progression bar displaying the practice session as almost complete when it isn't even halfway through./*
HUD
Fixed hiding the HUD losing what page of MFD you're on/*
Fixed not being able to select no change when running 4 wet tyres/*
Fixed virtual mirror becoming distored after changing graphics settings/*
Reduced strategy panel to 3 lines to prevent overlap on Race Watch screen/*
Input
Fixed sticky inputs from keyboard when game focus changes/*
Fixed UI mouse click control bind not working/*
Limited Tyre Rules
Add Tyre Inventory Logging each time tyre selections are changed/*
Fixed tyre selection not allowing the user to swap from mixed tyres when less than 4 tyres remain/*
Localisation
Added and updated translations/*
Fixed clipping session start text in French/*
Fixed incorrect timing localisation on HUD in Japanese/*
Fixed missing localisation on Online Event Type/*
Online
Fixed a rare situation where a Driver could receive a False DNF after finishing an online event/*
Fixed some crashes around loading temp cars in hosted lobbies or practice servers/*
Fixed weather forecast not showing in the UI when you are a spectator or not in control of your car/*
Updated brake duct pit and setup options to follow fixed setup brake bias availability configuration/*
Protests
Fixed being able to submit reports more than 24h after an event./*
RaceControl
Fixed slow performance with large events in the online event overview screen/*
Fixed unable to join an entry list server without the lobby code/*
Race Starts
Fixed a rare DQ for "Failed to drive formation lap" while driving on the formation lap/*
Fixed pit limiter not being automatically enabled during rolling start that start in the pit lane such as at Daytona/*
Race Watch Screen
Fixed stint data showing the wrong driver initials after rejoining a race session/*
Implemented updated camera menu/*
Race Weekend
Added season select for ELMS 2026/*
Fixed track selection when switching between championships with different tracks available/*
Replay
Fixed selecting an incident whilst watching live not playing the incident/*
Fixed the Safety car sometimes not appearing in replays/*
Updated camera select menu/*
Save & Load
Fixed wrong car classes being displayed in the starting grid when loading a Race Weekend save/*
Teams - RaceControl
Fixed entering a practice server with the wrong car when multiple lineups for the same team are registered for the event/*
Fixed misaligned driver drop downs in team event results/*
Fixed team lineup nationality flags not rendering correctly/*
Fixed transferring team ownership resulting in no team owner/*
Track Limits
Fixed a game crash when joining a session when in the previous session you were off track in the pit lane/*
Improved track limits boundary detection. We now project curvature helping to fix detection in tight turns and added per wheel detection./*
User Interface
Fixed car select background formatting error/*
Fixed clipping text on second special event/*
Fixed daily race leaderboards not showing all cars/*
Fixed filtering event leaderboard by car class/*
Fixed misaligned Paul Ricard layouts on Event Cards/*
Fixed selecting a driver that's used a joker causing the icon to disappear under the white highlight/*
Fixed UI refreshing completely on some pages every few minutes/*
Fixed using all jokers displaying a "New Joker in -X Races" message in the burger menu/*
Made loading screen logo progress angle match the logo angle/*
Prevented the thumbnails in the track selection screen from getting too small and added a scrollbar when required/*p align="start"
Track Updates
Reviewed track limits on all tracks to ensure accurate detection per wheel/*
Bahrain
Fixed a bump off track on the inside after T13/*
Fixed a terrain gap between T4 and T5/*
Circuit de la Sarthe
Added missing flag stations in sector 1/*
Fixed missing collisions at marshal access point before Goodyear bridge chicane/*
Fixed missing collisions when exploring the entry to the Bugatti circuit/*
Daytona
Fixed incorrect real road profile/*
Fixed missing rear armco collision outside T2 exit/*
Fixed some objects popping in on back straight/*
Improved AI behaviour at the start of races reducing the chances of crashes/*
Removed white background on S397 logos on the road/*
Updated tent assets to latest specification assets/*
Fuji
Fixed incorrect mapping on start finish gantry/*
Imola
Fixed a terrain gap at exit of Acque Minerali/*
Fixed building popping in behind trees after Variente Alta/*
Fixed pit entry tyre barrier texture alignment/*
Fixed power cables popping in after Acque Minerali/*
Laguna Seca
Fixed a smoothing issue on green run off at final turn/*
Monza
Added missing Rolex clock hands/*
Fixed starter marshal flag being visible on the circuit after finishing the race under the marshal platform./*
Improved emissive and ambient occlusion maps on Pit Building/*
Relaxed track limits for first pit box/*
Updated glass material on pit building/*
Silverstone
Fixed a smoothing error in the gravel outside Stowe/*
Fixed setup folder to point to "Silverstone" for all layouts/*
Fixed track limits warning is displayed approaching the first corner after leaving the pits on National layout/*
Spa-Francorchamps
Fixed floating pit box Lines in the pit lane/*p align="start"
Car Updates
BOP: Adjustments to all tracks, including Hypercar stint length reduction at COTA. Full details available in separate BOP document/*
Extended upper optimum temperature range of GT3 brake pad compound/*
Refinements to LMP3 brake torque and engine braking/*
Removed Hard tyre compound from Hypercars at Daytona/*
Removed Hard tyre compound from Hypercars at Laguna Seca/*
Updated Hypercar tyres to fix oscillation at Daytona. This is a first version of tyres that will be rolled out across all tracks soon./*
Alpine A424 LMDh
Alpine light issues/*
Fixed artefacts on carbody mesh/*
Aston Martin Vantage AMR LMGT3
Fixed strange reflections on steering wheel/*
BMW M Hybrid V8 LMDh
Corrected template issues/*
Cadillac V-Series.R LMDh
Fixed incorrect template for 2026 Cadillac included in game/*
Chevrolet Corvette Z06 LMGT3.R
Fixed details on rear of car disappearing too early on lower graphics settings/*
Ford Mustang LMGT3
Fixed issue with custom livery showing both position display types/*
Genesis GMR-001 LMDh
Updated car name and description/*
McLaren 720S LMGT3 Evo
Added ID lights to cars/*
Mercedes AMG LMGT3
Corrected rear lights/*
Fixed issue with windscreen when car receives damage/*
Oreca 07 LMP2
Fixed floating headlight bolts on nose cam/*
Fixed outer rear lights always being on/*
Revised specular occlusion in cockpit/*
Peugeot 9X8 LMH (w/Wing)
Added gurney flap to rear wing end fences/*
Toyota TR010
Added Toyota TR010 Pitlights/*
이 글은 Steam 공식 공지 V1.4.2 - 22nd September - release notes를 한국어로 옮긴 것입니다. 원문 저작권은 Studio 397 / Motorsport Games에 있습니다.
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